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ALEXANDRE DROUIN
Level Artist for Ubisoft Ivory Tower
Old Forest
Personnal project - 2016
I created this environment for training myself on Substance Designer/Painter and on Unreal Engine 4.
My priority is to focus on the optimisation, polycount and size of texture.
My aim in this scene was to make a mystical night atmosphere with a treasure.
At the back of the page you can find some assets from this project on Sketchfab.








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