ALEXANDRE DROUIN
Level Artist for Ubisoft Ivory Tower

EXPERIENCE
My experience starts with Farsky Interactive where I start working on The Free Ones, experimenting, learning and building for a mining island with a mysterious past.
I had the heavy responsibility of being alone on the creation of the environment and of guaranteeing the graphic quality of the title. I went through many paths before reaching a final result by always learning from my mistakes.
EDUCATION
I started my artistic education at ESMA (Ecole Supérieur des Métiers Artistiques) in MANAA (Mise à Niveau en Arts Appliqués) to focus on video games in Game Design at ETPA for a three-year training.
During my studies I was able to see all aspects of video games, from pre-design (Programming, 2D and 3D graphic research) to production (Game Creation). I learned so much from a technical point of artistic technique.
In three years of study I was able to produce three video games on different platforms (Mobile and PC). All were designed in teams of three to fifteen people. I have held several roles in these teams, project manager, programmer and 3D artist. I also made a serious game for a company that wanted to present a new concept of flying car, we had to simulate a trip with this one.