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ALEXANDRE DROUIN
Level Artist for Ubisoft Ivory Tower
Captain Room
Personnal project - 2016
I created this environment for training myself on Substance Designer/Painter and on Unreal Engine 4.
My priority is to focus on the optimisation, polycount and size of texture (usually 256*256 or 512*512 for the little objects. 1024*1024 for walls and others big objects).
I use some textures from Substance Share (that I modify) to have a gain of time. I am always focus on the first intention. This scene represents an office of a captain who search a treasure.
At the end you can find some assets from this project on Sketchfab.





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