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ALEXANDRE DROUIN
Level Artist for Ubisoft Ivory Tower
BLOODY HUNT
School project - 2016
PC game of confrontation for 4 players in team using different skills. Two hunters against two vampires, in an old ballroom.
In this project I was 3D and 2D artist, programmer and game designer.
My contribution in this project was to realize a realistic environment including the PBR (Physically Based Rendering) using only three colors and their shades (Black, White, Red). Red is used to represent the threats at stake.
I was in charge to realize the models of the environment below and their textures under Substance Designer and Painter.
I was also in charge of setting up the luminous ambience and layout of the elements within the game.
The HD models of the fabrics were made by Morgane Thieurmel.


Violoncelle

Diorama - Masque

Diorama - A table

Diorama - Musique

Diorama - Scène de vie
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